Wireless Headphones Market – Global Industry Dynamics 2019-20, Trends & Forecast, 2021-2028

Wireless headphones are connected to various devices such as smartphones, television sets, gaming consoles, laptops, and other electronic devices. They work by transmitting audio signals with any device through connecting or pairing via Wi-Fi, Bluetooth, NFC, Infrared, and others. Wireless headphones with Bluetooth helps to connect to multiple devices simultaneously. The concept of wireless headphones is expected to witness high demand in the coming years.

Driving Factors

  • The wireless headphones market is projected to witness a significant growth in the coming years. Growing penetration of smartphones and advancement in technologies are the major factors leading to the growth of the global wireless headphones market.

  • Increased penetration of various smart devices such as tablets, smartphones, laptops, media players, and various other devices is accelerating the demand for wireless headphones

  • The wireless technology offers several advantages such as easy installation, mobility, and others, which are expected to increase the attractiveness of wireless connectivity in the global market in the future

  • Moreover, the penetration of NFC Bluetooth paring technology in wireless earphones is also anticipated to expand the market

  • Additionally, rise in disposable income mostly in the developing countries is fueling the demand for wireless headphones. However, high cost of wireless headphones as compared to its wired counterpart is expected to restrain the market growth.

Key Trends

  • One of the latest trends gaining momentum in the global wireless headphones market is increased adoption of smart headphones, owing to concerns over health and fitness monitoring. Moreover, advanced technologies such as Active Noise Cancellation is expected to gain immense popularity in the coming years.

Market Segmentation

  • The global wireless headphones market can be segmented based on product, type, connectivity, application, distribution channel, and region. In terms of product, the market on-ear, in-ear, over-ear, and ear buds. Based on type, the wireless headphones market can be bifurcated into closed back and opened back.

  • In terms of connectivity, the market can be classified into NFC, Bluetooth, WI-Fi, and others. In terms of application, the wireless headphones market can be aplit into music and entertainment, sports and fitness, gaming and virtual reality, and others.

  • In terms of distribution channel, the market can be categorized into offline channel and online channel. Online channel can be sub-divided into company-owned website and e-Commerce website. Offline channel can be sub-divided into hypermarkets & supermarkets, brand stores, and specialty stores.

  • Based on region, the global wireless headphones market can be classified into North America, South America, Asia Pacific, Middle East & Africa, and Europe. Furthermore, the regions are divided into countries such as the U.S., Canada, Germany, France, Italy, the U.K., GCC Countries, China, India, Japan, and Brazil. In terms of value, North America is expected to hold a major share of the global wireless headphones market during the forecast period. Technological advancements and rise in number of smartphone users is leading to increased demand for wireless headphones in the North America market.

Competition Landscape

  • The global wireless headphones market is expected to witness immense competition in the coming years due to the entry of new players in the market. The wireless headphones market is fragmented in nature. However, major players in the market have significant contribution to the growth of the market. These players are increasingly focusing on product innovation, geographical expansion to stay competitive in the market.

  • Key players operating in the global wireless headphones market are Apple Inc., Harman International Industries, Huawei Technologies Co., Ltd., Jabra, Motorola, Inc., Philips N.V, Samsung Group, Shure Incorporated, Bose Corporation, Skullcandy Inc., Sony Electronics, and others

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